TL;DR;Today On Game Start conferences ended (tomorrow there’s a W3C workshop), and I’m pretty happy with what I’ve seen here. Now that I’m about to go back to Spain I think it’s a good time to summarize what we saw here in Warsaw.
This first day most of what we saw (at least at the Auditorium, where I stayed) were engines, how people created it, the problems they faced, their motivation and such things. All of the talks showed different points of views, but the one that showed most code (and which was really amazing) was the one by Marius Gundersen. Really a good explanation of everything. A part from that, the talk by Ryo Shimizu deserves an special mention because he engaged all the audience since the very first minute.
Day 1 was great (you can get a deeper overview here: http://www.smashinglabs.pl/ongamestart-day-1) , and day 2 speakers really had to do their best to fulfill our expectations… And they totally did, incredibly amazing all the audience.
The first conference (by Martin Kool) really moved me. Martin showed lots of old school games like Donkey Kong 2 for game and watch console http://q42games.com/

Then came Bartek Drozdz with his presentation on WebGl. You don’t know him? Perhaps you’ve heard of ro.me In case you haven’t you’ve to check it out. It’s super Cool (yup, Google contributed to create it). He explained a lot of things on WebGl like textures and such.
So far, so amazing.
Then came Brandon Jones. Who, believe it or not, showed a Quake 3 level renderer on the browser working seamlessly. Really good stuff. The only problem that he pointed out is the amount of data that has to be transmitted to the client (around 200Mb). Otherwise all games could be played on browsers. Simple incredible.
The next speaker was Rob Hawkes, from Mozilla, who showed cool things as well. In fact he explained how he created his game, rawkets. He gave a lot of good ideas to developers.
Then came Seth Ladd, from Google, and introduced us to Box2D. It seemed to be good fun to work with Box2D, so I’ll have to give it a try.
The next speaker was Kamil Trebunia. He was a bit nervous, but come on, after such amazing speakers who wouldn’t be nervous? The conference level was really hight. He explained things about performance, which I’ve to say, is a very interesting topic, specially if you don’t want the users to get bored while playing your game. Very nice tricks! (I couldn’t find his presentation online)
And finally came Dominic Szablewski, the creator of impact Js. I really wanted to listen to his talk on Survival Guide to HTML5. He exposed really nice ideas that he used on his developments. And also at the end he gave some impact licenses for free (it’s 99$, so quite a nice gift). He’s incredible: the way he manages the license’s refunds is the most friendly way I’ve seen ever: “If you don’t like it [impact js] just tell me and I refund you“. That’s really cool, same as his slides:
At the very end Michal, the organicer, gave some T-Shirts and books that the sponsors provided for the event, and the guys from Blackberry gave 2 playbooks.
Awesome. In fact I’m really looking forward to next year’s onGameStart, but as onGameStart said: return onGameOver; (Edit: Over just until 2012, as Michal pointed out on his comment



it’s over just for this year, I will organize it next year for sure:). Thanks for coming!